Server Concept
Legacy Prime is the flagship server of L2LegacyWorld — a Lineage 2 Interlude experience built on three unbreakable commitments: No Dualbox, Never Wipe, and No Pay-to-Win. At x10 Mid-Rate, progression is meaningful without becoming a second job. You advance, build your character, fight for territory, and contribute to a living server economy from day one.
Classic Interlude mechanics are preserved in full — no chronicle-breaking customisations, no private-server gimmicks. Balanced class patches and active GM oversight ensure a clean competitive environment throughout the server's lifespan.
Server Rates
| EXP Rate | x10 |
| SP Rate | x10 |
| Party EXP Bonus | Standard |
| Party SP Bonus | Standard |
| Adena Rate | x10 |
| Drop Rate | x10 |
| Spoil Rate | x10 |
| Seal Stones | x10 |
Quest Rates
| Quest Type | Multiplier |
|---|---|
| Quest EXP | x10 |
| Quest SP | x10 |
| Quest Adena | x10 |
| Quest Drop Items | x1 — x3 (varies by quest) |
| Seal Stone Quests | x10 |
| Class Change Quests | Simplified |
| Noblesse Quest | Simplified |
| Sub-Class Quest | Simplified |
Gameplay
- No dualbox — hardware-level enforcement. One account per player, no exceptions.
- Auto-loot enabled for all monsters. Manual spoil still required for spoil drops.
- Global shout channel active from level 1.
- Player-run shops available in all towns (private store: sell, buy, manufacture).
- Anti-bot system active with hardware ID verification on every login.
- GM events hosted regularly — all announcements made on Discord first.
- Offline shops persist indefinitely — stores survive server restarts.
- Safe log-out only available in towns or designated peace zones.
- All standard Interlude quests are available and fully functional.
- Starting Adena: 0 — no starter packs, clean economy from day one.
- Class transfers via standard NPC and item chains (simplified where noted).
- Scheme Buffer NPC in all major towns — save up to 4 custom buff presets.
Buffs
| Setting | Value |
|---|---|
| Maximum Buff Slots | 24 + 4 Divine |
| Maximum Dance / Song Slots | 12 |
| Buff Duration | 2 Hours |
| Dance & Song Duration | 2 Hours |
| Scheme Buffer NPC | Available in all towns |
| Buff Schemes per Account | 4 presets |
| Buffs persist through death | No — re-buff required |
| Resurrect with buffs | Yes (Resurrection skill) |
Items & Enchant
| Safe Enchant | +3 |
| Maximum Enchant | +20 |
| Normal Scroll Success | ~66% |
| Blessed Scroll Success | ~66% (no break) |
| Crystal Scroll Success | 100% |
| Normal Fail Result | Item crystallises |
| Blessed Fail Result | Drops to +0 |
| Augmentation | Available |
| Life Stone Grades | All grades |
| Skill Types | Active, Passive, Chance |
| Remove Augmentation | Free — NPC |
| Augment while enchanted | Yes |
| Soul Crystal Levels | Level 1 — 15 |
| Stage Success Rate | Standard Interlude |
| Divine Inspiration Books | Obtainable in-game |
| Maximum Buff Slots (with books) | 24 + 4 |
Clans & Alliances
| Setting | Value |
|---|---|
| Maximum Clan Members | 40 |
| Maximum Clan Level | Level 8 |
| Alliance Limit | 3 clans per alliance |
| Clan Academy | Enabled |
| Clan Wars | Enabled |
| Clan Hall Auctions | Enabled |
| Clan Reputation Points | Standard rates |
| All Clan Skills | Available |
- Clan creation requires Level 10 and the standard Interlude adena cost.
- Clan academy members receive an EXP bonus until graduation.
- Clan war can be declared against any enemy clan regardless of alliance membership.
- Clan hall ownership provides buffing and crafting NPCs inside the hall.
Sub-Class
| Setting | Value |
|---|---|
| Sub-Class Quest | Simplified |
| Maximum Sub-Classes | 3 |
| Sub-Class Starting Level | 40 |
| Sub-Class Max Level | 80 |
| Noblesse Quest | Simplified |
| Noblesse Skills | Available after quest |
| Baium Access Requirement | Noblesse status |
PvP Events
Two balanced teams fight in a closed arena. Highest kills at the time limit wins. Automated matchmaking — all levels welcome.
Steal the enemy flag and return it to your base. Tactical coordination and class role diversity win games here.
Free-for-all arena. Every player for themselves. Highest kill count at the time limit wins the event.
One player is marked VIP. All others hunt them. The VIP earns rewards for surviving — the killer earns the biggest bonus.
Chest mobs spawn across the world at random. Hunt and open them for bonus Adena, consumables, and event currency.
Manually hosted by the GM team — trivia, hide-and-seek, custom boss spawns. Announced exclusively on Discord.
Olympiad
| Setting | Value |
|---|---|
| Olympiad Period | 2 Weeks |
| Minimum Battles Required | 9 fights |
| Class-Based Games | Enabled |
| Non-Class Games | Enabled |
| Points per Win | +4 |
| Points per Loss | −3 |
| Hero Selection | Top points per class |
| Hero Duration | 2 weeks (one cycle) |
| Hero Weapons | Available from Hero NPC |
- Heroes gain access to Hero-exclusive skills and the Hero Shout channel.
- Hero weapons are purchased from the Hero NPC using points accumulated from prior cycles.
- Olympiad arena: standard Interlude coliseum — no custom map modifications.
- Only the active class at fight time counts — sub-classes cannot compete.
Castles & Schedule
| Castle | Territory | Frequency |
|---|---|---|
| Giran | Gludio | Every 2 Weeks |
| Aden | Aden | Every 2 Weeks |
| Dion | Dion | Every 2 Weeks |
| Gludio | Gludio | Every 2 Weeks |
| Goddard | Goddard | Every 2 Weeks |
| Rune | Rune | Every 2 Weeks |
| Schuttgart | Schuttgart | Every 2 Weeks |
| Innadril | Innadril | Every 2 Weeks |
- Siege registration opens 48 hours before each castle siege.
- Both attackers and defenders must register through the Chamberlain NPC.
- Siege time: Saturdays at 20:00 server time (GMT+2). Schedule confirmed at launch.
- Castle owners collect territory tax from all player shops in their region.
Siege Rewards
| Reward | Details |
|---|---|
| Castle Lord Title | Clan leader becomes lord |
| Territory Tax Income | % of all shop sales in territory |
| Territorial Buff | Castle NPC buffs for clan |
| Dominion of War Buff | Available to owning clan only |
| Castle Merchant Access | Exclusive shop items |
| Clan Reputation Points | Bonus CRP on successful siege |
World Bosses
Epic Bosses
Market & Economy
- Player-run economy — all high-tier items are obtained through in-game drops, crafting, and raids. Nothing is sold by the server.
- Private stores: sell, buy, and manufacture available in all towns. Shops persist through server restarts.
- Full crafting system — all Interlude recipes available through spoil and drop at x10 rates.
- Clan hall auctions — clans bid Adena to win clan halls each week.
- Castle tax system — lords earn a % of all territory adena transactions.
- Seven Signs competition affects merchant pricing and XP gain each period.
| Period Length | 2 Weeks per cycle |
| Competition Phase | First 9 days |
| Seal Validation Phase | Final 5 days |
| Winner Faction Bonuses | Dawn or Dusk benefits apply |
| Seal Stone Drop Rate | x10 |
Donation Store
The L2LegacyWorld donation store exists solely to cover server costs. It contains zero pay-to-win items — no gear, no stats, no combat advantages. Every available item is either cosmetic or a convenience feature that does not affect player power.
- Cosmetic weapon and armor appearance stones
- Character title colour customisation
- Premium EXP boost (time-limited, non-combat)
- Expanded offline shop visibility
- Mount and pet visual skins
- Name change token (one-time use)
- VIP account badge (visual only, no stats)
- Equipment of any grade or enchant level
- Enchant scrolls or life stones
- Adena or any in-game currency
- Stat-affecting potions or buffs
- Raid boss or siege advantages
- Sub-class or noblesse bypass items
- Any item unobtainable through gameplay